2026

NYX Awards - 2026 Silver Winner Winner: Tianci Gong, Yanxin Chen, Zijin Zhou

Nutrica: Puzzle-Based Nutrition Journaling

Entrant Company

Tianci Gong, Yanxin Chen, Zijin Zhou

Category

Mobile App / Health & Wellness

Client's Name

Nutrica

Country / Region

United States

Experience Level

Designer

Nutrica is a playful nutrition journaling app that reimagines how people experience daily nutrition tracking. By transforming nutrient intake into narrative-driven pixel puzzles, it turns a typically tedious task into an engaging and emotionally rewarding experience, supported by AI-powered food recognition that simplifies the logging process.
Designed for “intuitive eaters” — individuals who lack a clear perception of their daily nutrient intake but seek a low-pressure way to stay mindful of their health — the app addresses a common challenge in nutrition tracking. Most existing solutions rely heavily on numerical dashboards and deficit-based feedback, often triggering warnings when users exceed targets, which can create feelings of guilt and discouragement and make long-term engagement difficult.
In response, the experience introduces a positive reinforcement model centered on visualization and storytelling. Rather than focusing on restrictions, it celebrates balance and awareness. As users log their meals, they receive encouraging visual feedback through puzzle completion, gradually building a collection that reflects their nutrition journey. Achieving daily nutrition goals unlocks new puzzle rewards, reinforcing motivation through progress rather than pressure.
By combining data visualization with playful narrative design, Nutrica transforms a functional tracking tool into a meaningful daily ritual. It encourages users to view nutrition awareness as an act of self-care rather than self-control, helping them build a healthier and more sustainable relationship with food.
Ultimately, Nutrica proposes a new paradigm for digital health experiences, reframing data tracking from a tool of control into a medium of self-awareness, where gamification, positive psychology, and AI-enabled interactions transform everyday moments into experiences of motivation, care, and emotional connection.

Credits

UX/Creative Lead
Tianci(Frank) Gong
Lead Software Engineer
Yanxin Chen
Lead Software Engineer
Zijin Zhou
2026
Marketing Campaign
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silver
winner

Entrant Company

Critical Mass

Category

Marketing Campaign / Experiential Marketing Campaign

Country / Region

United Kingdom

2026
Website
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silver
winner
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Entrant Company

Tipping Point Media

Category

Website / Training / Knowledge Base

Country / Region

United States

2026
Advertising & Design
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silver
winner

Entrant Company

Industrial Technology Research Institute (ITRI)

Category

Advertising & Design / Promotional Item Design

Country / Region

Taiwan

2026
Video
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silver
winner

Entrant Company

SINCLAIR BROADCAST GROUP

Category

Video / Budget below $3000

Country / Region

United States